All versions works with Kinect, as long as you got a free USB port. The only difference is that you don't need the Kinect powercord if you use it on a Slim. Awesome, thanks for the clarification and quick reply. For Xbox 360 on the Xbox 360, a GameFAQs message board topic titled "Kinect with 1st gen 360". The Kinect contains three vital pieces that work together to detect your motion and create your physical image on the screen: an RGB color VGA video camera, a depth sensor, and a multi-array microphone. The camera detects the red, green, and blue color components as well as body-type and facial features. Does not come with the power cable needed for the original Xbox 360 This product is available as Renewed. Microsoft XBOX 360 Kinect Sensor (Renewed) $33.99 & FREE Shipping (35) Works and looks like new and backed by the Amazon Renewed Guarantee 4 days ago · The Xbox 360 is a seventh-generation console released by Microsoft on November 22, 2005, and retailed for $399. It had a triple-core PowerPC Xenon CPU that ran at 3.2 GHz with 512 MBs of RAM and an ATI Xenos GPU. The console's life saw the option of a motion-sensing camera called the Kinect . The OK Bounty was a competition to see who could create the first open source software drivers for Kinect, the Xbox 360’s motion-control device. Marcan uploaded his code and it is now available Fast. Unlike existing technologies, Skanect can acquire dense 3D information about a scene at up to 30 frames per second. Just move around your Structure Sensor or Structure Core to capture a full set of viewpoints, and you will get a 3D mesh in real time. 2. The Kinect FAQ from Microsoft indicates that there are hardware and software differences that make Kinect for Windows preferred for computer use. I have developed using older versions of the Kinect SDK and the Kinect for Xbox. Thus, the Kinect for Xbox is not suitable for use in controlling Windows 8 in place of Kinect for Windows. Share. The basic checks for the Kinect device in code are are not picking up the device. KinectSensor.KinectSensors.Count () returns 0 devices. I feel like, since the drivers for the device are obviously working, something in the SDK must not like the Xbox version of the Kinect, but I'd love to know definitively since Microsoft just gives a vague .

how does xbox 360 kinect work